I'm currently working on a model for Samsung Galaxy Note10+, with one of the colors used on the phone is "Aura Glow" that is a very reflective glass that reflects light (a la CD/DVDs):
However, I couldn't get the effect working as intended in Cycles, Blender 2.90.
- Using the RGB Glass BSDF method shows the result correctly in Material Preview/Eevee, but appears transparent in Cycles render (note that the front of the phone appears as "see through"). Mixing with Principled BSDF didn't help much.
- Using Anisotropic rainbow ramp method only gives out a solid red finish.
I can't seem to find any other method that actually reflects like what I intended to, so I'd like anyone to help me on giving a reflective glass like that GIF above.