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I've got this shape that I've rigged that I want to grow up and fold out like a branch. But whenever it collides with itself I get what looks like faces forming between them. Why does this happen and is there a way I can remedy this?

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    $\begingroup$ Possibly a problem with the collision, especially if the side is just one big face. It'll need vertices in the middle of the side faces as support. $\endgroup$ – Nascent Space May 12 at 22:48
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Thank you! The problem seemed to be I had removed the edges to reduce polygon count. I rigged my older model and the problem wasn't there.

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