First off, I am not sure if I'm asking the right question. I'm a modeler first and foremost. Its all I know :)
I make music visualizations. Normally, to bake a sound to a value, I press "i" over a value to insert a keyframe and then go into the graph editor and bake sound to f-curve for that specific value. As far as I can tell, it only affects it in a positive direction.
What I'm used to doing...EX:
Using the "factor" in graph editor and baking sound to f-curve. In this example, I'm using the frequency range of 0-120 to change the color of the object. Easy peasy. Goes from blue to red depending on how high the sound is.
The thing I can't figure out is how to do the same thing but with a materials z location mapping.
I've been told there is a Map Range node and I've done some research on it and understand the concept, but the implementation of it has stumped me.
Thanks for any and all help.