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enter image description here

I added a plane.

enter image description here

Instanced objects on it.

enter image description here

Assigned vertex group on it.

enter image description here

(I'm stuck at this step) How do I make it look exactly like this by using Geometry Nodes?

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    $\begingroup$ Can you please specify what you mean with assigned vertex group. What are you trying to do with the vertex group and to what did you assign a vertex group $\endgroup$
    – Phönix 64
    May 12 at 8:13
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    $\begingroup$ @Phönix64 Hi, my English is really bad and that may led to the misinterpretation of the question. Someone actually answered below, and their answer is what I was trying to interpret in the question. I appreciate your help. $\endgroup$ May 12 at 8:21
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    $\begingroup$ @HuyHồVĩnh Hey your English is definitely not bad. $\endgroup$
    – Neil
    Jun 15 at 16:51
  • $\begingroup$ @Neil Aw that is very nice of you. In fact you didn't have to spend your precious time complementing me but you still did anyway. What a thoughtful person. Thank you. $\endgroup$ Jun 16 at 22:40
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If I’m interpreting your question correctly, and you just want to restrict the set of points where instances are created using a vertex group, you can use the Point Separate node:

In this example, my vertex group is named “no cubes”.

If you want the inverse, i.e. you want the cubes to only be instanced at the vertices contained in the vertex group, then you can use the Geometry 2 output of the Point Separate node, instead.

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    $\begingroup$ Thank you. This is the answer and this is actually what I was trying to interpret in the question. My English is bad and I'm sorry if my question confused you. $\endgroup$ May 12 at 8:23

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