(edit : i've found what worked for me, check below if ure interested)
Im trying to make a steady river flow. It's actually just water flowing "horizontally" from the start (unlike my gif), but idk i've spent hours trying to do this, changing value, baking, freeing data, rinse and repeating tens of times without much result :(
What i did was basically making the ground and riverside as effectors, then i made a vertical plane mesh as inflow (with the correct normal orientation). After that, i put a big box with the side close to the start & end of my river as the domain.
I tried changing the inflow mesh with a cube instead of plane, tried checking and unchecking "is planar", changing resolution from 32 to 64. I also tried changing the initial velocity (which i think might be the solution for this)... source velocity from 1 to 3 to 10 to 20, normal value from 0 to 5, 10, 50, 100, even 800 as i didnt know which value did what, initial Y velocity too from 0 m/s to 2, 5, 10. And permutations of those tweaks as well to no avail.
Here is my blend file if u guys wanna take a look, it's 34mb though : https://drive.google.com/file/d/1Ck0zCwZ73lhhpn9O1ZsssvC-MICtReIK/view?usp=sharing
Thank you for your time, genuinely appreciate anyone helping me.
(Ah and excuse my english, it's not my first language :D)