I am attempting to animate a single mesh which appears as a group of separate objects.
I want to animate three separate boxes which are joined together as a single mesh for ease of use in the dope sheet/action editor. This makes exporting the actions into GLTF easier for action manipulation/programming in three.js.
When I join armature bones to the single box object, I am able to manipulate/pose each object independently. However, when I join the objects together into one mesh, I lose the ability to independently manipulate them, and the bone pose influences all other objects.
Is it possible to join the three boxes together as a single mesh, and independently pose each box within the mesh as if it were its own object? This would make things much easier for exporting to three.js.