I am dealing with a certain model. In DAZ3D, the bone rotation is very convinient and what I would consider "natural". When I export the model and import it in Blender and try to rotate the finger bones as I do in DAZ3D, it doesn't feel natural. The bones do not rotate along the axis.
Here is a video of what I'm experiencing.
How could I achieve the same bone rotation strategy in Blender?
Here is my blend file:
Edit: I have set the orientation to local as somebody suggested, but it wouldn't help. Here is a video:
Edit 2: Somebody suspected improper import settings. I have tried many ways, but I couldn't get it to behave normally. If anybody would give it a try, here is my model.
Edit 3: I think it's a bug. If I import the same fbx into DAZ3D again, it works perfectly fine.
I have therefore filed a Blender bug report here.