I'm looking to model this flower bed which is a slightly atypical shape. I would quite like it to be as realistic as possible but only have a 4gb nvidia card so realise i might have to balance.
I'm thinking
Draw a bezier curve for the wall shape and convert to mesh.
Extrude in Z and use solidify modifier to get basic shape.
For wall texture, i guess find a image texture/roughness map etc and use that.
For plants I have a Botaniq add-on which generates nice plants
Soil - i'm not sure, probably easier to use an image texture i guess as opposed to a particle system? or maybe a procedural texture might work for soil?
Any thoughts about how to proceed with any steps would be gratefully received.
THanks