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I've seen over the internet different ways of linking multiple scenes between each other and using multiple cameras from a single scene, but is there any way to render completely different scenes with their own cameras one after another like in After Effects?

I mean in AE there is a way to put compositions one after another to create a single video file.

Could it be done similarly in Blender, so I won't get several different video files which require video editing to merge them?

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  • $\begingroup$ What do mean completely different scenes? In blender you can create several scenes and than use Video Sequence Editor (often called as VSE) to combine those Scenes as a strips and mix them on timeline ... Also you can choose what scene camera will be used. $\endgroup$
    – vklidu
    May 11 at 7:08
  • $\begingroup$ You can also use the Compositor to blend in different view layers from different scenes. Please add a little more information about the expected behaviour $\endgroup$
    – Gorgious
    May 11 at 8:55
  • $\begingroup$ @vklidu Lets say we have in scene 1 with room A and scene 2 with room B. When I try to render video it always renders only active scene cameras. So I have to render 2 times and then manually combine these scenes. Is there a way to combine both scenes? Thank you for you advice. I will check it out $\endgroup$ May 11 at 9:14
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For rendering more Scenes created in one blend file use Video Sequencer (called VSE).

Scene_Cube enter image description here

Scene_Sphere enter image description here

Create a third New scene, switch to Video Editing layout and with mouse hovering above Video Sequencer editor Add Shift+A Scene strips and organised on Timeline as needed.

enter image description here

From Video Sequencer properties panel N (with Scene strip selected in timeline) under Strip > Scene > Camera you can choose what camera object should be used (if you have more than one in that scene).

Or you can also use one camera in Scene_Cube linked to Scene_Sphere.

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    $\begingroup$ thank you! now I understand $\endgroup$ May 11 at 9:58
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    $\begingroup$ Huh, that's a pretty neat idea :). $\endgroup$ May 11 at 10:00
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    $\begingroup$ @JachymMichal commonly used ... and available from blender's beginning ... in this area was blender for almost two decades hidden rockstar next to an 3D packages and Compositing packs. They handled this by very complicated and separated import/export system or it was totally impossible for them... I remember one complex project I did entirely in this system and it was pleasure to work with even in that time :) $\endgroup$
    – vklidu
    May 11 at 10:17

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