I'm pretty new to Blender, so forgive me: I'm currently following this tutorial but for a different mesh, not text. https://www.youtube.com/watch?v=jcPV3AkMRLI&t=134s
The problem I'm facing is after baking, the fluid is only created at a certain part of the mesh:
The blue section are the liquid particles. Also, I subdivided the mesh a lot because I heard that would help make the fluid simulation look smoother, but I have a version that isn't subdivided if that's important.
I want to create an effect like the entire mesh is melting into the ground, but for some reason Blender only wants to create a liquid simulation for the head area.