I have a mesh with a single edge/two vertices, which I've added a point instance geometry node instancing the "circle" mesh.
What's the most practical way to change the amount of circles being instanced? Let's say I wanted to animate that there's 2 circles, then 3, then 4, then 5...
Using the subdivision surface node doesn't work because it doesn't just add single points, but subdivides the generated edges.
Using point distribute just doesn't work... unless I'm doing something wrong, it seems to only work on faces, not single edges.