2
$\begingroup$

I used the Boolean tools to subtract one mesh to another and thus create this mesh.

enter image description here

The result is not very clean. How can I do to best clean this result and get a nice smooth surface?

Do I need to re-arrange the vertex one by one, or is there a faster, simpler and more effective solution?

$\endgroup$
4
  • $\begingroup$ can you share the blend file. There is a faster way, but it would be easier to explain on the actual blend file, one step at a time. $\endgroup$ May 8 '21 at 23:48
  • 1
    $\begingroup$ By the way, you can make of the problem disappear by turning on auto smooth in properties editor -> object data properties -> normals $\endgroup$ May 9 '21 at 0:34
  • $\begingroup$ @MartyFouts No sorry, i can't share the blend file! $\endgroup$
    – GilbertOOl
    May 9 '21 at 1:19
  • $\begingroup$ @MartyFouts you can propose a solution, it's fixed with your solution ! $\endgroup$
    – GilbertOOl
    May 9 '21 at 1:21
1
$\begingroup$

The easiest way to fix this problem is to select the object, and go to properties editor -> object data properties -> normals and enable auto-smooth with an angle of 30 degrees or more:

auto smooth enabled..

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.