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enter image description here

In this picture, I'd like to make Light smears to express much more speeds in animation. How can I do this?

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One approach is that you enable Motion Blur in your Render Properties:

enter image description here

With that enabled, and a camera animated and your "car" (my "cude"/cube in the following) Copy Location constraint Influence < 1.0, the rendering will show both blurred, light more blurred than the cube:

enter image description here

I leave your the file here.

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The glow can be created by using a glare node in the compositor. Since the second accomplishes most of what you want, here's an example:

I created a simple sphere and give it two materials, a shiny dark blue, and a white emission:

dark blue sphere with emission

dark blue shader:

dark blue shader

emission shader:

emission shader

This is all basic stuff, of course. Next I rendered the image with F12 and then I went to the Compositing work space and created the glow:

glow filter

The result looks like this:

fog glow

You can control the strength and size of the fog flow of course.

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