I am trying to create a transparent glowing shader. I manage to get the result I'm looking for in Eevee. However, it look different in cycle render. I am aware of the fact where both renderer is different even though a lot of the node are compactible. So I'm wondering is there a way to replicate the result of Eevee to Cycle.
The image is the result I'm looking for. The model is transparent with a glowing effect.
A test render with cycle, although there is still some transparency. However, it is significantly weaker.
Is there a way to replicate the effect of image one in cycle ?
The following is the blender file which contain the node setup.