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I'm trying to bake a high poly rock onto a low poly one. I know my unwrap and low poly version aren't great but I am was just trying to make it quick for now.

I have tried baking out a simple cube with some detail on it and that worked fine but when I try my rock I can some strange results.

Here is the Normal Here you can see it gives the rock some pretty strange properties Here is the detail I am trying to bake

I've tried with and without a cage with no success.

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  • $\begingroup$ can you add your blend file to your question? $\endgroup$ May 8 at 15:08
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I'm having weird issues with baking normal maps too. Including the one you're showing.

I think this particular problem is fixed by making sure the target low poly object has a unique Material. In my case it first shared the material with the high poly object.

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