I have a problem, I baked my normal map then I had this colors on it. I tried to change the settings in various ways and fix the topologies and no changes. Can you help me and explain why have I this issue? I used blender 2.9 version

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  • $\begingroup$ These look to be places where the low poly intersects the high poly. Use ray extrusion on bake settings to "displace" the low poly so that it completely encloses the high poly-- or, just use a temporary displace modifier to do the same thing, which is what I prefer, because it lets you see what you're doing. Searching this site should give you similar answers, hence this low-powered comment answer. $\endgroup$ – Nathan May 7 at 4:35

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