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enter image description here This is how everything looks at the moment

enter image description here This is what I expect the result to look like (partially instanced particles, partially original mesh)

The nodes setup

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There are two ways to do that: 1) With Geometry Nodes (GN) itself or 2) with Geometry Nodes (GN) and Shader Nodes (SH).

Method 1:

First distribute the ponits/particles then generate volume mesh from those points. Next, boolean the input mesh mesh with volume mesh and combine it with the points/particles mesh.

enter image description here

Blend File:


Method 2: In this case, we generate a Vertex Color based on the distance to the points/particles then use this as mask in the Shader Nodes to make that area of mesh transparent, enter image description here

Blend File:

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    $\begingroup$ Damn....wow. Learn every day here!! ;) $\endgroup$
    – Chris
    May 7 at 11:15
  • $\begingroup$ a little improvements suggestion: your links in your screenshots can hardly be seen... :( $\endgroup$
    – Chris
    May 7 at 11:15
  • $\begingroup$ @Chris Thanks I'll improve that. But links are visible in the full screen image. I have also added the Blend Files. $\endgroup$
    – 3DSinghVFX
    May 7 at 11:17
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    $\begingroup$ yes, with the blend files added - everything is great!!! ;) thanks for that great answer!!! $\endgroup$
    – Chris
    May 7 at 11:42

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