# Bake animation with modifiers, including “real” location of vertices

I have created an animation with the displacement modifier (for a fish based on https://youtu.be/58lc8sLpJzY). Now I want to bake the animation to keyframes. Additionally, I need the locations of some vertices for further processing in animation nodes later.

• The solution with exporting as mdd and then re-importing shape keys doesnt work for me. After importing, the scale and direction of movement changes and shape keys are keyframed, so it is hard to correct.
• Object - animation - bake to... doesnt work. The positions of the vertices are not updating.
• Applying the modifier doesnt work. Then the fish remains frozen in the first "shape" and just moves straight.

Is there a better way to bake the animation after modifiers, including location of vertices?

3. Use "Join as Shapes" to combine all the objects into one. (Menu next to the Shape Keys panel, or ops.object.join_shapes()`.)