I have set up low-poly collision objects for the beard and the body. Both are parented to the armature with automatic weights and in the rest pose the collision is working nicely:
However, after moving my armature into a different pose, it seems to forget about the collision. Specifically, the beard collides as if the collision object did not move at all (still at its position in the rest pose) although it has visibly been moved as well.
What is happening here?