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What I have done in terms of lighting is pretty ok but I want the bookshelf to be highlighted a bit more and other parts of the room to come into view a little bit more but just enough to be noticed. The center of the project is the light coming in from the window and it should not be taken over.

Blender file

What i have right now: enter image description here

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    $\begingroup$ just change the rendering to cycles, turn on denoising and you will get: imgur.com/3L9lR9W $\endgroup$
    – Chris
    May 4 '21 at 12:09
  • $\begingroup$ I want the bookshelf to be highlighted a bit more while also preventing it from taking too much attention $\endgroup$ May 5 '21 at 14:38
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Eevee

For this of kind lightning you have to add Irradiance Volume object and under Render Properties > Indirect Lightning > Bake Indirect Lightning.

enter image description here

Notes:

  • your dimensions of object is huge (chair 40 m) ... you can select all and scale it down or go to Scene Properties > Units and change it to something like 0.02 to result with something closer to reality
  • usually is used Sun light type (but I see it penetrates walls too much and I don't know how to avoid) always helps to ad Solidify modifier to walls
  • to avoid unwanted volumetric penetration change Render Properties > Volumetrics > Start to 4 End to 10, Distribution 0.8

enter image description here

Cycles

Same setup (irradiance is not used off course) ...

enter image description here

If you need brighter interior, there is more things you can try, but just increasing light Strength seems to be enough.

enter image description here

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  • $\begingroup$ Actually I use cycles not eevee so please help me with that $\endgroup$ May 5 '21 at 14:34
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    $\begingroup$ So why do you use screenshot in your Q from Eevee? If you use Cycles please share actual image and mark what is wrong with that (edit your Q to be more clear). Thank you $\endgroup$
    – vklidu
    May 5 '21 at 16:01
  • $\begingroup$ Yeah thanks, I just did $\endgroup$ May 5 '21 at 18:10
  • $\begingroup$ Great :) Thanks for Q update ... if answer solved your issue consider mark as accepted so other can see it from main list blender.stackexchange.com/tour Thank you keep this site organised. $\endgroup$
    – vklidu
    May 5 '21 at 18:42

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