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please someone help me. im using Blender 2.8

Currently i'm doing rigging in my own model. i'm using Automatic Weight as a rigged parent from my model

The problem is, when i'm tried to move (rotate) my model's hand in pose mode. it's getting messed up

And the legs are as same as hand

enter image description here

i've been trying to reduce the weight down to 0 in weight painting. but the result was as bad as before enter image description here

Could someone help me to solve this problem ? is there something that i missed ?

Thanks before

File : [My Blender File][4]

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  • $\begingroup$ please provide blend file $\endgroup$ – Chris May 4 at 9:35
  • $\begingroup$ yes, well done! $\endgroup$ – Chris May 4 at 10:09
  • $\begingroup$ Do you find what did i missed with my rigging ? $\endgroup$ – NewBegin May 4 at 11:31
  • $\begingroup$ you have to do weight painting ....since you are a beginner i would recommend to watch several rigging tutorials on yt - there are thousands of them out there. $\endgroup$ – Chris May 4 at 11:48
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    $\begingroup$ You accidentally painted his cheek when painting his arm. I recommend assigning vertices manually in edit mode to recreated empty groups, then using corrective smooth. $\endgroup$ – ZargulTheWizard May 4 at 22:31

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