I am creating colors for objects in animation nodes and want to write these colors to keyframes as base colors. In my example the color of the 3 cubes is created by a random color node in animation nodes. Now I want to bake these colors to frames 1-30. Then stop the animation nodes and manually keyframe colors (R, G, B Diffuse Color in the dope sheet) for the rest of the animation for the same cubes. (or use other animation nodes output) How could I achieve that?
(The cube with "manual" material is for reference, how I want to set the colors in manual mode)