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Good day. My "blush" in material preview window becomes pale, I need it with the same color as it's displayed in solid window with alpha blend. I'm embedding screenshot from shader editor with material settings. How can I fix it?

material preview window

enter image description here

solid window

enter image description here

shader editor enter image description here

blend file https://drive.google.com/file/d/1mgDzZq4uhJx0obLe9iVUwuW2AJi4Z9Je/view?usp=sharing

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  • $\begingroup$ please provide blend file $\endgroup$
    – Chris
    May 4, 2021 at 0:57
  • $\begingroup$ @Chris I have attached the file above $\endgroup$
    – garpik
    May 4, 2021 at 8:23

1 Answer 1

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i would propose you change your shader nodes like this:

enter image description here

Don't use the transparent BSDF but the color for the first shader.

I just hope you don't need this transparency...

result in material preview:

enter image description here

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