Obligatory kinda new to blender, have just been following some little tutorials here and there.
Background about my project : I'm trying to make an archimedes screw. Basically it is made of a long metal rod as an axis and curving around it is a helix pipe. It rests on a 30° ish angle from the river/water, so that when the whole thing rotate around the rod axis, the tip will dip intonthe water each rotation and water will go up by some magical physic power.
What i did : Following some tutorials about fluid, i managed to make a flowing river with cube as the inflow shape and bigger cube as the domain. I also managed to make the rotating helix with a circle shape and screw modifier, then i deleted both the cap faces, and added solidify. I have also doubled my resolution to 64 (edit : 120) since i thought that might be the problem.
The problem : But even when i chose my hollow moving helix as the effector, and after i checked that the helix color was blue in the face orientation, the water just didnt want to go into the pipe, they just went around it for each rotation as a simple obstacle.
Any ideas about this? Thanks in advance.
Edit : Blend file https://pasteall.org/blend/22c63053a57b403aacf56fad30186c75
Screenshot :
(this one is collision setting of the helix)
(this one is for domain of my box)