I am trying to go to the "next level" of modeling, and trying to sculpt the CGTrader challenge.

So far I was handling it good but, wanting to achieve realism, I got stuck at the point of how to make a smooth deform along all the rivets/buttons of this stool belt (as the attached picture).enter image description here

I want to make the "pressure" deform effect using either array modifier or using the button-objects themselves. I have not found anything related to it, since it is very specific effect.

Which would be the quickest way to select all the deform points quickly, without having to do them individually.

Thank you all for this fantastic community.

  • $\begingroup$ I think that for the small deformation around those buttons I would try using a normal map, might be easier than dealing with such fine geometry. $\endgroup$ Commented Apr 30, 2021 at 0:10
  • 1
    $\begingroup$ You could use an array + simple deform (like modeling a tire) or go with radial symmetry in sculpt mode to name two more ways. $\endgroup$
    Commented Apr 30, 2021 at 0:47

1 Answer 1


I might try attaching the buttons to a flat, heavily subdivided belt, and then selecting all the buttons, and scaling down with proportional edit turned on.


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .