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Whenever I export to GLTF, the character's right leg twists after the export is complete. This occurs across all actions. I'm using rigify. The leg is twisted in the export as well. What can cause such a thing?

When I paste the x-flipped version of the same pose, it fixes all animations, and I don't even have to make a new keyframe. But the problem reappears on export. Something is bugged, obviously. Any ideas?

This gif shows what it looks like before and after the export. Note that I'm not reimporting or anything. This is just what happens immediately after the export completes. Gif showing before and after export

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    $\begingroup$ This looks like a bug — I'd recommend reporting it at github.com/KhronosGroup/glTF-Blender-IO, with the .blend if you can share that. $\endgroup$ Apr 29 at 19:21
  • $\begingroup$ @DonMcCurdy I've never done that before - do I do it through the issues tab? $\endgroup$
    – Nubsy
    Apr 29 at 19:34
  • $\begingroup$ @DonMcCurdy I figured out the reporting system and have since reported it here. github.com/KhronosGroup/glTF-Blender-IO/issues/1386 I would still appreciate any advice at all though! I would not be surprised if I'm making other mistakes in how I'm approaching animation. $\endgroup$
    – Nubsy
    Apr 29 at 19:48
  • $\begingroup$ I’m voting to close this question because it's a bug of the GLTF exporter. $\endgroup$
    – brockmann
    Apr 30 at 8:25
  • $\begingroup$ @brockmann I can't be sure that's the case. Have you been able to reproduce it? $\endgroup$
    – Nubsy
    Apr 30 at 12:38

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