I'm really new to blender and english isn't my native language so i'll try to be as clear as possible. I'm making an animation for an university exam, i made a simple videogame character that i'm going to animate.
The character is an archer so he got a rigged bow and arrows as props; he wears a shirt, a vest, trousers, gloves and boots. All of them are different elements, i didn't joined the wearing stuff because i thought it could have been more simple to manage and edit the single elements.
After i used the Rigify Modifier i tried to put him in an idle position and when i had done it i had accidentally applied the pose as rest pose. Since then, the only thing that moved was the rig but the mesh seems to stand still and even if i try to move the rig in pose mode it doesn't move.
There are many question that i would like to do, but essentially: Why the meshes doesn't move along with the rig anymore? And where i can find that bloody rest pose!? (I just selected "Apply as rest pose" because i was thinking maybe that was the only way to make that position the default pose in viewport and a good starting pose for my animation)