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First of all, I have never used Blender nor any other modelling software before. I have seen a lot of solutions showing how to merge verticies and join objects together, however I'm curious if there is any solution not including merging hundreds of vericies one-by-one and still resulting in one mesh. I'm going to 3D print the object, that's why joinink only the objects together is a no-go.

Here is a picture how the two meshes overlap each other: overlaping

And a close-up: close-up

Can anyone help me with this please? I am using Blender 2.91.0.

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  • $\begingroup$ you need to look into the Boolean modifier (Union mode), try the 2 solvers, Exact or Fast, it may bug for some reasons though, depending on the quality of your mesh $\endgroup$
    – moonboots
    Apr 28, 2021 at 17:42
  • $\begingroup$ That didn't work unfortunatelly, somehow the mesh the Boolean was applied to disappeared, I ended up starting over :/ $\endgroup$
    – Daniel
    Apr 28, 2021 at 23:37
  • $\begingroup$ maybe share your file so that some people can test? (i'm afraid i won't be able with my own computer though) pasteall.org/blend $\endgroup$
    – moonboots
    Apr 29, 2021 at 7:08
  • $\begingroup$ Unfortunatelly I started over the same file I was stuck with, and I don't think I can recreate the situation, bad thing I haven't though about making a copy of the file.. Guess it remains a mistery $\endgroup$
    – Daniel
    Apr 29, 2021 at 17:18

1 Answer 1

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The example looks straight so I think this case is resolved by joining both objects with Ctrl+J then selecting all the edges that you want to merge.

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and then scaling it in the perpendicular axis with S+(X or Y or Z depending which axis is perpendicular). Once it is all together, use M > Merge by a Distance. That should do the job in this case since it is all straight.

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