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I'm trying to make a jet material for my rocket ship but the volume appears low res no matter how much I scale up the voxels. I also played with the size of the object and that seemed to do nothing as well and when I zoom out it disappears. I'm using eevee to render this scene

any help is appreciated

Here's a link to the tutorial https://www.youtube.com/watch?v=52wkINcVpbE&t=911s

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  • $\begingroup$ Render Properties > Simplify > Volume Resolution? Or try to attach your simplified file (Cone+Volume object) blend-exchange.com gives code copy-paste into your Q. $\endgroup$ – vklidu Apr 27 at 18:06
  • $\begingroup$ hmm unfortunately the volume resolution didn't change anything $\endgroup$ – subfvce Apr 30 at 6:57
  • $\begingroup$ So provide your file (that I asked before) to let us see what is going on. It is hard to identify your issue from given info. Thanks $\endgroup$ – vklidu Apr 30 at 7:27
  • $\begingroup$ drive.google.com/file/d/1bM8kBRP5tiQJ4ZjuXCQeU9xxb74RB9rI/… $\endgroup$ – subfvce Apr 30 at 18:55
  • $\begingroup$ thank you for helping me with this i provided a link to the file $\endgroup$ – subfvce Apr 30 at 18:55
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For Cycles it was enough to change Mesh to Volume modifier Resolution > Voxel Size to 0.1

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For Eevee it is the same, but ...

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... you have to change also Render Properties > Volumetrics > End to 1000 m or

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... increase Distribution to 0.98 and Tile Size to 4 px

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Material is fine.

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  • $\begingroup$ thank you it seems to work a lot better! $\endgroup$ – subfvce May 1 at 19:11
  • $\begingroup$ Great :) Consider mark answer as Accepted so others can see it from main list. blender.stackexchange.com/tour You can change it any time. Thank you keep this site organised. $\endgroup$ – vklidu May 1 at 19:54

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