I've been trying to make a Gameboy Model for a while now but I've been having some problem at certain areas of the mesh. In the image, I cant seem to get rid of the bulging area of the mesh and make it completely flat and seamless. How do I fix this? There are also various random holes in mesh with no edges nearby so I dont really know how to fix them.
If you can manage to distribute this more evenly, with fewer edges connected that one vertex it should work.
On top of this, you might want to think of remodelling the topology across that front area to some degree, subdiv modifiers give weird outputs when there are varying levels of detail (i.e. big faces in some places, and lots of tiny ones in others).