2
$\begingroup$

I have a big node tree that I would like to collapse into a single node with custom inputs (in shading you can do that pressing ctrl-g), is that possible? Thanks!

$\endgroup$
4
$\begingroup$

You can, but it works differently than in the Shader Node tree. You don't have a "Sublayer" tree where you go and edit the node group's insides.

You first add a Group Input node by going Add > Subprograms > Group

Then you can add operations like in regular subprograms. Make sure you don't have circular dependencies and that all the group logic is contained within it. The nodes will take the color of the group by default.

enter image description here

To get ouput values, click on Output Node on the bottom of the Group Input node and link it as you wish.

enter image description here

You can Invoke the Group by going Add > Subprograms > - My Group (You can change the name in the Input node).

enter image description here

$\endgroup$
3
  • $\begingroup$ Okey... But I can't hide all the nodes of that group right? I mean, at the end I have that huge group in other part of the node tree. But that's okey... Could be nice to do it at the same way that in the Shader editor. Anyway, thank you!! $\endgroup$
    – Artichoke
    Apr 26 '21 at 8:01
  • 3
    $\begingroup$ @Artichoke You can always create another Animation Nodes tree and put the group there. In my opinion it is more convenient that way than the layer of abstraction in the shader editor. I just wish it was easier to scroll through a high number of node trees. $\endgroup$
    – Gorgious
    Apr 26 '21 at 8:03
  • 1
    $\begingroup$ Okey, I like that one, I didn't know that I could mix node trees . Thanks! $\endgroup$
    – Artichoke
    Apr 26 '21 at 8:09

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.