When I bake my object using a blank image texture, dark patches appear in the middle of the torso and legs region after baking with bake type: ambient occlusion. This question is similar to this one : Ambient Occlusion Bake Too Dark On Some Meshes on Blender 2.8 but I followed the accepted answer i.e. flipped all the normals but still the Baking is not correct.
I'm using Blender version: 2.92.0
CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2
OpenCL device capabilities: No OpenCL platforms found
CUDA device capabilities: No CUDA device found
I think the issue is that my UV wrapping is too crowded? I'm new to Blender and am following this youtube cowboy texturing tutorial. In the video they are using an old version of Blender.