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I'm an intermediate blender user, and I am working on a scene myself. I just don't know how should I achieve the lighting effect in the image on the right below (left one is mine). I also need assistance on how to add volumetrics in this scene. I am using a transparent hdri in my scene.enter image description here

EDIT: With help form the comments, I have changed a few settings and achieved close to what I want. The volumetrics (I added a rectangle with a principled volume shader) look good, but I still don't know how to achieve that sharp lighting effect I have shown with arrows in the picture above so I will wait for answers. I haev reached the end of my scene almost, so here's what I have done uptil now:enter image description here EDIT 2: After doing some research about this topic, I finally achieved the effect I wanted. Thanks for the help in the comments!

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  • $\begingroup$ I think I would just crank up the HDRI strength a little, or maybe mess with camera exposure setting. A world volume should work, stronger light will give a clearer effect as it passes through the volume. $\endgroup$ Apr 23 '21 at 20:50
  • $\begingroup$ @AllenSimpson I actually don't understand how to add volumetrics. And I can't seem to get that honeycomp lighting effect also. Along with that it has a lot of reflections on the water and a sharp cutout light coming out of the mouth of the cave. I am also using a sun lamp with a strenght of 5. $\endgroup$ Apr 23 '21 at 20:59
  • $\begingroup$ @brockmann This helps me a bit but I don't understand how to get that cutout light effect. The image of my question has some arrows which tell what kind of cutout light effect I want. $\endgroup$ Apr 24 '21 at 12:31
  • $\begingroup$ Does this answer your question? - blender.stackexchange.com/a/214848/110840 $\endgroup$ Apr 30 '21 at 23:03
  • $\begingroup$ Fantastic render. Would you like this reopened so you can post your method as an answer? $\endgroup$ Jun 18 '21 at 0:50