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how should i go like if i want to replicate this effect in an animation? i'm open to use animation nodes too but maybe this can be done on vanilla blender?

effect as shown

enter image description here

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  • $\begingroup$ Hello :). I'm no expert, but apparently you could use auto keying as described in this Reddit Thread $\endgroup$ Apr 23, 2021 at 7:13
  • $\begingroup$ and how did you do this animation? or can you provide your blend file? $\endgroup$
    – Chris
    Apr 23, 2021 at 7:23

1 Answer 1

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You could set up a grid, instance your cubes on its vertices, and then deform the grid using a Hook modifier...

The hook:

enter image description here

.. here, to an Empty. (Assignment of hooked vertices has to be done in Edit mode.)

This lets you keyframe the position of the hook, and the radius and strength of its influence. Much like Proportional Editing.

Here, one of the faces has been copied from the undistorted grid, and P separated to a new object. That has been parented to the grid, and instanced on each of its vertices by setting 'Vertices' in the grid's Object Properties tab > Instancing panel.

enter image description here

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    $\begingroup$ NIIIIIIIIICE!!!!!! $\endgroup$
    – Chris
    Apr 23, 2021 at 9:53
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    $\begingroup$ The good ol' hook. +1 from me. $\endgroup$
    – batFINGER
    Apr 23, 2021 at 10:02
  • $\begingroup$ THANKS very helpful! thank youu $\endgroup$
    – Anity Ex
    Apr 24, 2021 at 14:38

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