4
$\begingroup$

how should i go like if i want to replicate this effect in an animation? i'm open to use animation nodes too but maybe this can be done on vanilla blender?

effect as shown

enter image description here

$\endgroup$
2
  • $\begingroup$ Hello :). I'm no expert, but apparently you could use auto keying as described in this Reddit Thread $\endgroup$ – Jachym Michal Apr 23 at 7:13
  • $\begingroup$ and how did you do this animation? or can you provide your blend file? $\endgroup$ – Chris Apr 23 at 7:23
8
$\begingroup$

You could set up a grid, instance your cubes on its vertices, and then deform the grid using a Hook modifier...

The hook:

enter image description here

.. here, to an Empty. (Assignment of hooked vertices has to be done in Edit mode.)

This lets you keyframe the position of the hook, and the radius and strength of its influence. Much like Proportional Editing.

Here, one of the faces has been copied from the undistorted grid, and P separated to a new object. That has been parented to the grid, and instanced on each of its vertices by setting 'Vertices' in the grid's Object Properties tab > Instancing panel.

enter image description here

$\endgroup$
3
  • 2
    $\begingroup$ NIIIIIIIIICE!!!!!! $\endgroup$ – Chris Apr 23 at 9:53
  • 2
    $\begingroup$ The good ol' hook. +1 from me. $\endgroup$ – batFINGER Apr 23 at 10:02
  • $\begingroup$ THANKS very helpful! thank youu $\endgroup$ – Anity Ex Apr 24 at 14:38

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.