In Blender 2.92, I'm trying to simulate a thin liquid, like a syrup, running down a soft ice cream cone, like the picture attached (ice cream in glass jar)
The closest I got is on the second picture. The liquid is too thick, not in the sense of too viscous, but the thickness of the run out is too thick, it should be thinner, like a syrup, less like melted choc or honey. I tried to reduce viscosity, but the thickness remains the same. I tried reducing the size of my inflow object (cylinder), but now i'm at the minimum, below that, it won't flow out of the cylinder. I'm not sure which other parameters I can play with. The liquid should stick and spread more, but here it kind of lumps together.
My settings(particle radius was 1 in my picture, not 1.9):
Edit 22.4: following proposal below, I have changed the resolution from 32 to 64. It's going in the right direction, see picture below. But processing time jumps from a few seconds to more than 20 min, for a simple scene like this. So I hesitate to crank up to 128. The liquid is still voxelized. I need to find a way to continue to improve without exploding processing time. Any idea ? Can I reduce the scale of my objects ?