I parented a particle emitter to a character's armature (a bone in the armature). The idea is to create a continuous trail of particles that the characters leaves behind as he flies by. If I parent the emitter to a bone in the armature, the trail becomes 'patchy' and 'stepped', like the emmitter is not considering subframes, only whole frames.
I tested animating the emitter directly, in the same speed as the character, and the trail is continuous (as I need it to be) and not stepped like it is when parented to a bone. But I need to parent it, because I want it to be precise and follow exactly the same path as the character.
Why does parenting to the armature make the emission not continuous? Is there a way to fix this?
Edit: added a screenshot below: The trail becomes a 'dotted' line as the character gains speed, instead of being a continuous trail.