When I draw on my object, it only shows up on the net (not the object itself). When I draw on the net, it shows up on the drawing, but it isn't as user-friendly as it is drawing on the object itself. Yes, I have unwrapped the whole shape. when drawing on the object, it would pop up on the netwhen drawing on the net, it showed up on the object

  • $\begingroup$ Hello and welcome, Please add screenshots of the issue to have a visial representation for the users to help you. $\endgroup$ – Emir Apr 20 at 12:48
  • $\begingroup$ @Emir , thank you for responding! I have added pictures. $\endgroup$ – Krish N Apr 20 at 13:27
  • $\begingroup$ hello, could you please pack your image (Edit > External Data > Pack All Into .blend) and share your file (copy paste the link it will give you)? pasteall.org/blend $\endgroup$ – moonboots Apr 20 at 14:06
  • $\begingroup$ @moonboots the object is a bit plain, as I just started using blender. Here is the link: pasteall.org/blend/5ec29acb396041d0960a54067321d3b9 I'm trying to make it a mushroom. $\endgroup$ – Krish N Apr 20 at 14:14
  • $\begingroup$ Hi and welcome. You can get a cleaner, less dense UV map if you model a low-poly mushroom, add a seam, and then unwrap it. Add modifiers to form and smooth the shape. Related question: How to Model a Mushroom shape? $\endgroup$ – Blunder Apr 20 at 14:59

Actually it shows up on the other side of your object, it's because your normals are flipped, go in Edit mode, select all and AltN > Recalculate Outside


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