I have a very basic question, honestly just the name/definition would help, about the way old games did their textures/graphics. I have this picture from a game called Mother. I'm wondering what the name is of the circled edges is called. In old games, the more diagonal an edge was to the players perspective, the more pixelated the line was. As you turned to look at it more dead on, it would become one flat edge. What is this called and can it be done it blender or is this accomplished more in the game engine you are working in? Is it based on low res textures or the object mesh or shading? Any help would be greatly appreciated as I have been racking my brain trying to remember what this is called. Thank you.