I'm getting strange artifacts in my normal map as you can see from the photos. Yes, I've checked all the normals and recalculated them several times. Yes, I have removed all doubles. Yes, All scale/transforms are reset. Yes, no other objects are overlapping. Yes, The object is large enough where it wont effect baking. Yes, I've tried baking both tangent and object space. I'm out of ideas, I am using Blender 2.81.
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$\begingroup$ It looks like there are overlapping faces. This can be within one object. $\endgroup$– TheLabCatApr 20, 2021 at 2:46
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$\begingroup$ The object in the photo is the high & low poly on top of each other, I can give the .blend if you would like to try it? $\endgroup$– Knuckles209cpApr 20, 2021 at 2:54
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$\begingroup$ No, thanks. I know almost nothing about baking. $\endgroup$– TheLabCatApr 20, 2021 at 2:58
1 Answer
The ray distance has to be non-zero, increase it to avoid the problem.