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I am modelling a set of stairs: An image of some untextured stairs

and wish to turn them into a high polygon model to resemble this with clear spaces between the bricks and all bricks to be of the same size:

A textured model of stairs

I saw the below gif from Rigid Body Dynamic Animation Problem but no way to reproduce the B it so that the model is made up of cubes with the edges of the model being smoothed or curved to fit the original mesh.

A gif of a B made of cubes being smashed

So far all I have is this built from arrays (I am aware I'll need many more) from this tutorial Destroying any object into cubes but my blender locks up for quite a long time and has yet to finish processing it:

some bevelled cubes

Any suggestions?

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    $\begingroup$ Hello :). So are you asking how to do the stairs or how to do the letter B? $\endgroup$ Apr 19 '21 at 13:27
  • $\begingroup$ i think both :D $\endgroup$
    – Chris
    Apr 19 '21 at 13:29
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    $\begingroup$ to make a b with cubes you could make a text "b", convert it to mesh, then remesh modifier and then instancing (vertices) $\endgroup$
    – Chris
    Apr 19 '21 at 13:31
  • $\begingroup$ The B is simply the method I want to use, the stairs is how I want the shape to look. The remesh modifier doesn't keep the shape, it warps it with just about every way I fiddle with it. $\endgroup$ Apr 19 '21 at 13:40
  • $\begingroup$ I have created this [i.imgur.com/4MEh75N.png] with that advice, but I don't think it's the correct method. It's not warping the shapes to fit, just adjusting their rotations. $\endgroup$ Apr 19 '21 at 13:48
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In the end, I decided to use Destroying any object into cubes and breaking the model into a more simple geometry for my computer to handle.

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