0
$\begingroup$

I am very new to Blender and wanted to create a 3D chess board with figures for my render engine. I have designed the board and created a material and I can succesful export it as obj and load it up in my render engine. The problem I have is that when i want to bake the material as texture it looks distorted and has much empty space for a uv texture map. Also the uv coordinates in the obj file are no longer accurate and don't apply to the image. This is what the image look like: https://imgur.com/gallery/2QsYdzV Any help would be appreciated

$\endgroup$
1
$\begingroup$

This looks like your UV Map is stretching. Select the face you want to uv-unwrap, view it from that in orthographic mode and in uv context menu, select project from view.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.