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I'm looking for a way to further improve the look of my metal texture.
I'm trying to use this texture from a free pbr website. (first image)

enter image description here

If I just import and use the provided textures it looks more like a glass texture than a metal.
I tried to toyed with the roughness, but it tends to "sacrifice" the reflectiveness of the metal.

enter image description here enter image description here

Any idea how should I improve it.

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If you have node wrangler turned on, you can just select the BSDF node and then hit [Ctrl] + [Shift] + [T], then select all the material files in the download and the materials will be attached properly.

Then, make sure you're working in Cycles render engine to make it look more like the material preview.

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  • $\begingroup$ Hello, thank you for the reply. But I actually did according what you have said. In fact, if i directly import the material and plug it in to it corresponding node in principle bsdf it will look like the "glassy metal" I share above. I have to use node wrangler to preview the provide roughness map and toy with it(roughness) to remove the glassy feel and end up with image 2. Usually I don't mind with the result of image 2 if it was for background mode, but if it for a "main item" I would to further improve it $\endgroup$ – Kenny Apr 19 at 13:05
  • $\begingroup$ Did you do as Jaychm Michael said, and make sure you're using the non-color info? $\endgroup$ – Modeler101 Apr 19 at 18:50
  • $\begingroup$ I figure out the problem, after changing it to non color (even roughness and metallic) I got the result. I was in rendered view and after switching from material preview it woks. However, with such low poly I kinda expected it to update it as well.. $\endgroup$ – Kenny Apr 20 at 8:36

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