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Bevel Panel

Just for curiosity. I don't find enough information about this, even in documentation. I don't see any difference when I use it.

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It controls whether to keep intersecting edges perpendicular to the bevel direction.

Loopslide On: gives smoother topology and better results for tight geometry
Loopslide Off: keeps perpendicular edges and even bevel width

enter image description here

When Clamp Overlap isn't enough, Loopslide On can keep the topology in check:

enter image description here

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  • $\begingroup$ Apart that he asked for the Bevel Tool instead of the Bevel Modifier, I would suspect it doesn't matter for the function. Only that I was wondering myself what this is for... because I can't see a difference either, at least not with the usual bevels I have to create. The functionality you explain in the answer is the Clamp Overlap option... $\endgroup$ – Gordon Brinkmann Apr 23 at 13:52
  • $\begingroup$ Oh, I see... didn't look carefully enough on that screenshot... okay it gives smoother bevel results. But it doesn't keep faces from overlapping. $\endgroup$ – Gordon Brinkmann Apr 23 at 14:03
  • $\begingroup$ Hey, thanks for the comments :). With Clamp off, LoopSlide still helps to keep the topology better, and overlapping faces low. We're talking corner cases - very tight geometry. I'll rephrase the wording so it's not confusing :). $\endgroup$ – Jachym Michal Apr 23 at 14:44
  • $\begingroup$ I was talking about corners with tight geometry as well... with Clamp off, as soon as it starts to overlap, it overlaps, no matter if Loop Slide is enabled or not. In tight corners I cannot see any advantage and especially no avoiding of face overlap whatsoever: loop_slide.gif $\endgroup$ – Gordon Brinkmann Apr 23 at 15:59
  • $\begingroup$ Hey, feel free to post your own answer, it's quite possible I missed something :). We're all here to learn, right? :) $\endgroup$ – Jachym Michal Apr 23 at 16:09

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