enter image description here

I have a mirrored object, which would obviously have a seam in the middle. However I'm sure the way I created the texture, it would be hard to tell.

enter image description here

But when seen from far away, it's extremely visible, how come?

  • 4
    $\begingroup$ Suspect mip-mapping and UV textures with insufficient borders. See if it goes away when you use closest filtering. $\endgroup$ – Nathan Apr 17 at 21:44
  • $\begingroup$ What's closest filtering? $\endgroup$ – Jerry W Apr 17 at 22:13
  • $\begingroup$ On your image texture node. Default is "linear". $\endgroup$ – Nathan Apr 17 at 22:40
  • $\begingroup$ I think it works. Tysm! $\endgroup$ – Jerry W Apr 18 at 5:11
  • $\begingroup$ Closest filtering is more diagnostic than a good solution. A good solution is to use texture images with significant margins-- ie, color outside of the lines. $\endgroup$ – Nathan Apr 18 at 5:26

Nathan and me:

You can change the filtering method on your image node to "closest."

However, "Closest filtering is more diagnostic than a good solution." It is better to "use texture images with significant margins."

This is needed since objects use texture space outside of their UV maps when seen from far away explained by http://wiki.polycount.com/wiki/Edge_padding.

Nathan provides the resource en.wikipedia.org/wiki/Texture_filtering

  • $\begingroup$ Sorry, I should have made those comments an answer, but it was one of those situations where I started out just needing to know a little more info. $\endgroup$ – Nathan Apr 19 at 19:25

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