Not sure why I can't find any info on this.
When trying to model the inside of a house, I find it difficult to figure out how to both have a workflow that allows for both having more advanced features like walls with different thickness, slanted walls, varying height and using bevels. In the attached image, I have tried 2 methods.
I find the upper one a lot easier to work with. I basically model some "lego" bricks, and piece them together. The big drawback is I cannot figure out how to do stuff like bevel the edges. On the image I used the bevel modifier to show the "problem". But even bevelling single edges gives me issues, for example around the windows. Because there are multiple island bordering each other.
The method used in the lower example otoh I find very difficult to use when I have irregular walls (varying thickness, slanted). It requires adding a lot of geometry as well, whenever there's a feature (like a window).
Most helpful video I've found so far on this is: https://www.youtube.com/watch?v=Cunh57XjRv4
But still. All his example are rather simple.
Can someone explain or point me to a tutorial on how to achieve the kind of simpleness the "upper" method has, but still allowing for stuff like bevels?