trying to create an effect of blood dripping that will be late composited into a video. I've tried changing the scale, resolution, particle min/max, but no matter what i do, baking the data+mesh on the domain does ostensibly nothing.
here is my .blend. Any help is appreciated
there is another object below the inflow object thats meant to throw the blood outward a bit, although i dont think that it is a factor
screenshot of workspace: