I'm trying to implement some kind of Ian Hubert style. I use a PBR texture for the wall, mixed a brick PBR texture with a moss PBR texture and used some other image textures for the windows and such. As you can see in the following image, the texture gets black for whatever reason:
The same thing happens in the viewport preview (it's a different version of the scene):
How do I mix the textures:
As you can see the texture becomes black at a certain angle. The blend mode is set to opaque:
Interestingly, there is no issue when using Eevee:
I don't get why is this is happening and what I can do to get rid of those artefacts. Can you guys please give me any advice or ideally some suggestions how to fix this in cycles?