0
$\begingroup$

I'm trying to implement some kind of Ian Hubert style. I use a PBR texture for the wall, mixed a brick PBR texture with a moss PBR texture and used some other image textures for the windows and such. As you can see in the following image, the texture gets black for whatever reason:

enter image description here

The same thing happens in the viewport preview (it's a different version of the scene):

enter image description here

How do I mix the textures:

enter image description here

As you can see the texture becomes black at a certain angle. The blend mode is set to opaque:

enter image description here

enter image description here

Interestingly, there is no issue when using Eevee:

enter image description here

I don't get why is this is happening and what I can do to get rid of those artefacts. Can you guys please give me any advice or ideally some suggestions how to fix this in cycles?

$\endgroup$
4
  • 1
    $\begingroup$ Ummm, where does the texture get black? $\endgroup$ Apr 16, 2021 at 4:32
  • 3
    $\begingroup$ hello, maybe show some screenshots of your node setup, it's hard to guess without it $\endgroup$
    – moonboots
    Apr 16, 2021 at 5:18
  • 1
    $\begingroup$ Blending mode would only be related here if you were trying to render image with transparency since it controls how transparent parts of textures are rendered if at all. It looks in your case like improper rendering of bump/normal map. Unfortunately node setup isn't visible since nodes're too small $\endgroup$
    – Mr Zak
    Apr 16, 2021 at 19:26
  • $\begingroup$ Agree with MrZak. Recommend add a better screenshot of your nodes in order to get help, otherwise it's just guessing what the issue is... $\endgroup$
    – brockmann
    Apr 16, 2021 at 19:31

1 Answer 1

1
$\begingroup$

in case several textures are overlaying - I assume the green parts contain an alpha channel - have you enabled the Blend-Value within the Render-Settings? Screen shows the Blend-Value of a material setting

$\endgroup$
1
  • $\begingroup$ i have enabled the blend mode to opaque and shadow mode but it's not solving the issue $\endgroup$
    – waynee341
    Apr 16, 2021 at 12:34

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .