My main target is to put image texture over procedural glass texture. I try to follow youtube tutorial(1 image), i just started, but i faced two problems. First in tutorial BSDF overlay each over, in my case they mix with each over. Second when i connect alpha channel of image texture with Fac of Mix shader my image texture gone black. Did i missed something or it`s all because of different versions? enter image description here enter image description here enter image description here

  • 1
    $\begingroup$ To make transparency work in eevee, you must change your material's Blend Mode away from Opaque (In the material properties tab). $\endgroup$ – Christopher Bennett Apr 15 at 21:41
  • $\begingroup$ I try alpha clip and alpha hashed, this make no difference. With alpha blend model start looking glass-like, but image texture dissapeared at all. $\endgroup$ – Artem_2088 Apr 15 at 21:48
  • 2
    $\begingroup$ Mix Shader node will output as much % of the 2nd shader as specified by Factor input. Alpha value that you send there says 0 for complete transparency and 1 (100%) for complete opaqueness. So in your setup completely opaque parts of the image are replaced by the shader not using the image - you want to switch the shader inputs so that for 100% opaque parts of the image you display only the image. $\endgroup$ – Markus von Broady Apr 15 at 23:14

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.