I am following some online tutorials for basic Blender animation. Over there, I have found that there are two ways to convert the default bezier curve line to straight line. We select the keyframe animation, before the following.
The first method is pressing "V" key (to enter keyframe handle type menu) and selecting vector.
The second method is right clicking and selecting the interpolation mode to linear.
Is there a difference in the result of the two methods? To my untrained eye the end result looks basically the same.