I just started learning to sculpt a model in blender. When I was finished and had switched to edit mode, I ran into a problem enter image description here

A lot of the vertices were messed up like this. The decimate modifier just messes it up even more. enter image description here

Is there any way to fix this, I am kinda new to sculpting so I have no idea?

  • 1
    $\begingroup$ There is nothing to fix, you'd have to retopo you're sculpt anyway. youtube.com/watch?v=CuQzPDs99yM $\endgroup$
    – brockmann
    Apr 15, 2021 at 13:18
  • $\begingroup$ if you're planning to sculpt it further, you don't need to improve the topology, and if you want to create a low-poly version (aka retopology) you don't need either, so in any case you should not need to improve the topology $\endgroup$
    – moonboots
    Apr 15, 2021 at 14:06

1 Answer 1


You can use remesh modifier or remesh option from properties or any other tool like instant mesh

Mesh at start: enter image description here

Remesh Modifier:(make sure not to drag voxel size too quickly or blender will crash) enter image description here

Remesh option in blender:

enter image description here

Result of remesh option: enter image description here


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